glFramebufferTexture2Dext function
void
glFramebufferTexture2Dext()
define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
Implementation
void glFramebufferTexture2Dext(
int target, int attachment, int textarget, int texture, int level) {
final glFramebufferTexture2DextAsFunction = _glFramebufferTexture2Dext
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
Uint32 texture, Int32 level)>>()
.asFunction<
void Function(int target, int attachment, int textarget, int texture,
int level)>();
return glFramebufferTexture2DextAsFunction(
target, attachment, textarget, texture, level);
}