glDrawRangeElementArrayAti function
void
glDrawRangeElementArrayAti(
- int mode,
- int start,
- int end,
- int count,
)
define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count)
Implementation
void glDrawRangeElementArrayAti(int mode, int start, int end, int count) {
final glDrawRangeElementArrayAtiAsFunction = _glDrawRangeElementArrayAti
.cast<
NativeFunction<
Void Function(
Uint32 mode, Uint32 start, Uint32 end, Uint32 count)>>()
.asFunction<void Function(int mode, int start, int end, int count)>();
return glDrawRangeElementArrayAtiAsFunction(mode, start, end, count);
}