glDrawRangeElementArrayAti function

void glDrawRangeElementArrayAti(
  1. int mode,
  2. int start,
  3. int end,
  4. int count,
)
define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count)

Implementation

void glDrawRangeElementArrayAti(int mode, int start, int end, int count) {
  final glDrawRangeElementArrayAtiAsFunction = _glDrawRangeElementArrayAti
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 mode, Uint32 start, Uint32 end, Uint32 count)>>()
      .asFunction<void Function(int mode, int start, int end, int count)>();
  return glDrawRangeElementArrayAtiAsFunction(mode, start, end, count);
}