glDrawElementArrayAti function

void glDrawElementArrayAti(
  1. int mode,
  2. int count
)
define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count)

Implementation

void glDrawElementArrayAti(int mode, int count) {
  final glDrawElementArrayAtiAsFunction = _glDrawElementArrayAti
      .cast<NativeFunction<Void Function(Uint32 mode, Uint32 count)>>()
      .asFunction<void Function(int mode, int count)>();
  return glDrawElementArrayAtiAsFunction(mode, count);
}