glew/generated/lib_glad/lib_glad_arb_viewport_array library

Functions

glDepthRangeArrayv(int first, int count, Pointer<Double> v) → void
define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv) GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v)
glDepthRangeIndexed(int index, double n, double f) → void
define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed) GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f)
glGetDoubleiV(int target, int index, Pointer<Double> data) → void
define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v) GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data)
glGetFloatiV(int target, int index, Pointer<Float> data) → void
define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v) GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data)
glScissorArrayv(int first, int count, Pointer<Int32> v) → void
define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv) GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v)
glScissorIndexed(int index, int left, int bottom, int width, int height) → void
define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed) GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
glScissorIndexedv(int index, Pointer<Int32> v) → void
define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv) GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v)
glViewportArrayv(int first, int count, Pointer<Float> v) → void
define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv) GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v)
glViewportIndexedf(int index, double x, double y, double w, double h) → void
define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf) GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
glViewportIndexedfv(int index, Pointer<Float> v) → void
define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv) GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v)