glGetProgramResourceName function
void
glGetProgramResourceName()
define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName
typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name)
Implementation
void glGetProgramResourceName(int program, int programInterface, int index,
int bufSize, Pointer<Uint32> length, Pointer<Int8> name) {
final glGetProgramResourceNameAsFunction = _glGetProgramResourceName
.cast<
NativeFunction<
Void Function(
Uint32 program,
Uint32 programInterface,
Uint32 index,
Uint32 bufSize,
Pointer<Uint32> length,
Pointer<Int8> name)>>()
.asFunction<
void Function(int program, int programInterface, int index,
int bufSize, Pointer<Uint32> length, Pointer<Int8> name)>();
return glGetProgramResourceNameAsFunction(
program, programInterface, index, bufSize, length, name);
}