glFlushMappedBufferRange function

void glFlushMappedBufferRange(
  1. int target,
  2. int offset,
  3. int length
)
define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length)

Implementation

void glFlushMappedBufferRange(int target, int offset, int length) {
  final glFlushMappedBufferRangeAsFunction = _glFlushMappedBufferRange
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint64 offset, Uint64 length)>>()
      .asFunction<void Function(int target, int offset, int length)>();
  return glFlushMappedBufferRangeAsFunction(target, offset, length);
}