glFlushMappedBufferRange function
void
glFlushMappedBufferRange(
- int target,
- int offset,
- int length
)
define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange
typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length)
Implementation
void glFlushMappedBufferRange(int target, int offset, int length) {
final glFlushMappedBufferRangeAsFunction = _glFlushMappedBufferRange
.cast<
NativeFunction<
Void Function(Uint32 target, Uint64 offset, Uint64 length)>>()
.asFunction<void Function(int target, int offset, int length)>();
return glFlushMappedBufferRangeAsFunction(target, offset, length);
}