glGetQueryObjectuivAngle function

void glGetQueryObjectuivAngle(
  1. int id,
  2. int pname,
  3. Pointer<Uint32> params
)
define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE
typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params)

Implementation

void glGetQueryObjectuivAngle(int id, int pname, Pointer<Uint32> params) {
  final glGetQueryObjectuivAngleAsFunction = _glGetQueryObjectuivAngle
      .cast<
          NativeFunction<
              Void Function(Uint32 id, Uint32 pname, Pointer<Uint32> params)>>()
      .asFunction<void Function(int id, int pname, Pointer<Uint32> params)>();
  return glGetQueryObjectuivAngleAsFunction(id, pname, params);
}