glRenderbufferStorageMultisampleAngle function
void
glRenderbufferStorageMultisampleAngle()
define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Implementation
void glRenderbufferStorageMultisampleAngle(
int target, int samples, int internalformat, int width, int height) {
final glRenderbufferStorageMultisampleAngleAsFunction =
_glRenderbufferStorageMultisampleAngle
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 samples,
Uint32 internalformat, Uint32 width, Uint32 height)>>()
.asFunction<
void Function(int target, int samples, int internalformat,
int width, int height)>();
return glRenderbufferStorageMultisampleAngleAsFunction(
target, samples, internalformat, width, height);
}