glRotated function

void glRotated(
  1. double angle,
  2. double x,
  3. double y,
  4. double z,
)
GLAPI void GLAPIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z)

Implementation

void glRotated(double angle, double x, double y, double z) {
  final glRotatedLookupFunction = libGL.lookupFunction<
      Void Function(Double angle, Double x, Double y, Double z),
      void Function(double angle, double x, double y, double z)>('glRotated');
  return glRotatedLookupFunction(angle, x, y, z);
}