glMap1d function

void glMap1d(
  1. int target,
  2. double u1,
  3. double u2,
  4. int stride,
  5. int order,
  6. Pointer<Double> points,
)
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)

Implementation

void glMap1d(int target, double u1, double u2, int stride, int order,
    Pointer<Double> points) {
  final glMap1dLookupFunction = libGL.lookupFunction<
      Void Function(Uint32 target, Double u1, Double u2, Int32 stride,
          Int32 order, Pointer<Double> points),
      void Function(int target, double u1, double u2, int stride, int order,
          Pointer<Double> points)>('glMap1d');
  return glMap1dLookupFunction(target, u1, u2, stride, order, points);
}