glMap1d function
GLAPI void GLAPIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points)
Implementation
void glMap1d(int target, double u1, double u2, int stride, int order,
Pointer<Double> points) {
final glMap1dLookupFunction = libGL.lookupFunction<
Void Function(Uint32 target, Double u1, Double u2, Int32 stride,
Int32 order, Pointer<Double> points),
void Function(int target, double u1, double u2, int stride, int order,
Pointer<Double> points)>('glMap1d');
return glMap1dLookupFunction(target, u1, u2, stride, order, points);
}