glGetString function

Pointer<Uint8> glGetString(
  1. int name
)
GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name)

Implementation

Pointer<Uint8> glGetString(int name) {
  final glGetStringLookupFunction = libGL.lookupFunction<
      Pointer<Uint8> Function(Uint32 name),
      Pointer<Uint8> Function(int name)>('glGetString');
  return glGetStringLookupFunction(name);
}