glGetPixelMapusv function

void glGetPixelMapusv(
  1. int map,
  2. Pointer<Uint16> values
)
GLAPI void GLAPIENTRY glGetPixelMapusv (GLenum map, GLushort *values)

Implementation

void glGetPixelMapusv(int map, Pointer<Uint16> values) {
  final glGetPixelMapusvLookupFunction = libGL.lookupFunction<
      Void Function(Uint32 map, Pointer<Uint16> values),
      void Function(int map, Pointer<Uint16> values)>('glGetPixelMapusv');
  return glGetPixelMapusvLookupFunction(map, values);
}