glGetPixelMapuiv function

void glGetPixelMapuiv(
  1. int map,
  2. Pointer<Uint32> values
)
GLAPI void GLAPIENTRY glGetPixelMapuiv (GLenum map, GLuint *values)

Implementation

void glGetPixelMapuiv(int map, Pointer<Uint32> values) {
  final glGetPixelMapuivLookupFunction = libGL.lookupFunction<
      Void Function(Uint32 map, Pointer<Uint32> values),
      void Function(int map, Pointer<Uint32> values)>('glGetPixelMapuiv');
  return glGetPixelMapuivLookupFunction(map, values);
}