glGenTextures function

void glGenTextures(
  1. int n,
  2. Pointer<Uint32> textures
)
GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures)

Implementation

void glGenTextures(int n, Pointer<Uint32> textures) {
  final glGenTexturesLookupFunction = libGL.lookupFunction<
      Void Function(Uint32 n, Pointer<Uint32> textures),
      void Function(int n, Pointer<Uint32> textures)>('glGenTextures');
  return glGenTexturesLookupFunction(n, textures);
}