glDepthRange function

void glDepthRange(
  1. double zNear,
  2. double zFar
)
GLAPI void GLAPIENTRY glDepthRange (GLclampd zNear, GLclampd zFar)

Implementation

void glDepthRange(double zNear, double zFar) {
  final glDepthRangeLookupFunction = libGL.lookupFunction<
      Void Function(Double zNear, Double zFar),
      void Function(double zNear, double zFar)>('glDepthRange');
  return glDepthRangeLookupFunction(zNear, zFar);
}