glFramebufferTextureLayerNv function

void glFramebufferTextureLayerNv(
  1. int target,
  2. int attachment,
  3. int texture,
  4. int level,
  5. int layer,
)
define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)

Implementation

void glFramebufferTextureLayerNv(
    int target, int attachment, int texture, int level, int layer) {
  final glFramebufferTextureLayerNvAsFunction = _glFramebufferTextureLayerNv
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint32 attachment, Uint32 texture,
                  Int32 level, Int32 layer)>>()
      .asFunction<
          void Function(
              int target, int attachment, int texture, int level, int layer)>();
  return glFramebufferTextureLayerNvAsFunction(
      target, attachment, texture, level, layer);
}