glFramebufferTextureLayerNv function
void
glFramebufferTextureLayerNv(
- int target,
- int attachment,
- int texture,
- int level,
- int layer,
)
define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
Implementation
void glFramebufferTextureLayerNv(
int target, int attachment, int texture, int level, int layer) {
final glFramebufferTextureLayerNvAsFunction = _glFramebufferTextureLayerNv
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 texture,
Int32 level, Int32 layer)>>()
.asFunction<
void Function(
int target, int attachment, int texture, int level, int layer)>();
return glFramebufferTextureLayerNvAsFunction(
target, attachment, texture, level, layer);
}