glUnmapTexture2Dintel function

void glUnmapTexture2Dintel(
  1. int texture,
  2. int level
)
define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL
typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level)

Implementation

void glUnmapTexture2Dintel(int texture, int level) {
  final glUnmapTexture2DintelAsFunction = _glUnmapTexture2Dintel
      .cast<NativeFunction<Void Function(Uint32 texture, Int32 level)>>()
      .asFunction<void Function(int texture, int level)>();
  return glUnmapTexture2DintelAsFunction(texture, level);
}