glFramebufferTexture3Dext function
void
glFramebufferTexture3Dext()
define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
Implementation
void glFramebufferTexture3Dext(int target, int attachment, int textarget,
int texture, int level, int zoffset) {
final glFramebufferTexture3DextAsFunction = _glFramebufferTexture3Dext
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
Uint32 texture, Int32 level, Int32 zoffset)>>()
.asFunction<
void Function(int target, int attachment, int textarget, int texture,
int level, int zoffset)>();
return glFramebufferTexture3DextAsFunction(
target, attachment, textarget, texture, level, zoffset);
}