glFramebufferTexture3Dext function

void glFramebufferTexture3Dext(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. int texture,
  5. int level,
  6. int zoffset,
)
define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)

Implementation

void glFramebufferTexture3Dext(int target, int attachment, int textarget,
    int texture, int level, int zoffset) {
  final glFramebufferTexture3DextAsFunction = _glFramebufferTexture3Dext
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
                  Uint32 texture, Int32 level, Int32 zoffset)>>()
      .asFunction<
          void Function(int target, int attachment, int textarget, int texture,
              int level, int zoffset)>();
  return glFramebufferTexture3DextAsFunction(
      target, attachment, textarget, texture, level, zoffset);
}