glFramebufferTexture1Dext function
void
glFramebufferTexture1Dext()
define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
Implementation
void glFramebufferTexture1Dext(
int target, int attachment, int textarget, int texture, int level) {
final glFramebufferTexture1DextAsFunction = _glFramebufferTexture1Dext
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
Uint32 texture, Int32 level)>>()
.asFunction<
void Function(int target, int attachment, int textarget, int texture,
int level)>();
return glFramebufferTexture1DextAsFunction(
target, attachment, textarget, texture, level);
}