glFramebufferTexture1Dext function

void glFramebufferTexture1Dext(
  1. int target,
  2. int attachment,
  3. int textarget,
  4. int texture,
  5. int level,
)
define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)

Implementation

void glFramebufferTexture1Dext(
    int target, int attachment, int textarget, int texture, int level) {
  final glFramebufferTexture1DextAsFunction = _glFramebufferTexture1Dext
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint32 attachment, Uint32 textarget,
                  Uint32 texture, Int32 level)>>()
      .asFunction<
          void Function(int target, int attachment, int textarget, int texture,
              int level)>();
  return glFramebufferTexture1DextAsFunction(
      target, attachment, textarget, texture, level);
}