glVariantArrayObjectAti function
void
glVariantArrayObjectAti(
- int id,
- int type,
- int stride,
- int buffer,
- int offset,
)
define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
Implementation
void glVariantArrayObjectAti(
int id, int type, int stride, int buffer, int offset) {
final glVariantArrayObjectAtiAsFunction = _glVariantArrayObjectAti
.cast<
NativeFunction<
Void Function(Uint32 id, Uint32 type, Uint32 stride,
Uint32 buffer, Uint32 offset)>>()
.asFunction<
void Function(
int id, int type, int stride, int buffer, int offset)>();
return glVariantArrayObjectAtiAsFunction(id, type, stride, buffer, offset);
}