glVariantArrayObjectAti function

void glVariantArrayObjectAti(
  1. int id,
  2. int type,
  3. int stride,
  4. int buffer,
  5. int offset,
)
define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)

Implementation

void glVariantArrayObjectAti(
    int id, int type, int stride, int buffer, int offset) {
  final glVariantArrayObjectAtiAsFunction = _glVariantArrayObjectAti
      .cast<
          NativeFunction<
              Void Function(Uint32 id, Uint32 type, Uint32 stride,
                  Uint32 buffer, Uint32 offset)>>()
      .asFunction<
          void Function(
              int id, int type, int stride, int buffer, int offset)>();
  return glVariantArrayObjectAtiAsFunction(id, type, stride, buffer, offset);
}