glGetVariantArrayObjectivAti function

void glGetVariantArrayObjectivAti(
  1. int id,
  2. int pname,
  3. Pointer<Int32> params
)
define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params)

Implementation

void glGetVariantArrayObjectivAti(int id, int pname, Pointer<Int32> params) {
  final glGetVariantArrayObjectivAtiAsFunction = _glGetVariantArrayObjectivAti
      .cast<
          NativeFunction<
              Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)>>()
      .asFunction<void Function(int id, int pname, Pointer<Int32> params)>();
  return glGetVariantArrayObjectivAtiAsFunction(id, pname, params);
}