glGetVariantArrayObjectivAti function
define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params)
Implementation
void glGetVariantArrayObjectivAti(int id, int pname, Pointer<Int32> params) {
final glGetVariantArrayObjectivAtiAsFunction = _glGetVariantArrayObjectivAti
.cast<
NativeFunction<
Void Function(Uint32 id, Uint32 pname, Pointer<Int32> params)>>()
.asFunction<void Function(int id, int pname, Pointer<Int32> params)>();
return glGetVariantArrayObjectivAtiAsFunction(id, pname, params);
}