glGetVariantArrayObjectfvAti function

void glGetVariantArrayObjectfvAti(
  1. int id,
  2. int pname,
  3. Pointer<Float> params
)
define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params)

Implementation

void glGetVariantArrayObjectfvAti(int id, int pname, Pointer<Float> params) {
  final glGetVariantArrayObjectfvAtiAsFunction = _glGetVariantArrayObjectfvAti
      .cast<
          NativeFunction<
              Void Function(Uint32 id, Uint32 pname, Pointer<Float> params)>>()
      .asFunction<void Function(int id, int pname, Pointer<Float> params)>();
  return glGetVariantArrayObjectfvAtiAsFunction(id, pname, params);
}