glGetArrayObjectivAti function

void glGetArrayObjectivAti(
  1. int array,
  2. int pname,
  3. Pointer<Int32> params
)
define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params)

Implementation

void glGetArrayObjectivAti(int array, int pname, Pointer<Int32> params) {
  final glGetArrayObjectivAtiAsFunction = _glGetArrayObjectivAti
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 array, Uint32 pname, Pointer<Int32> params)>>()
      .asFunction<void Function(int array, int pname, Pointer<Int32> params)>();
  return glGetArrayObjectivAtiAsFunction(array, pname, params);
}