glArrayObjectAti function
void
glArrayObjectAti(
- int array,
- int size,
- int type,
- int stride,
- int buffer,
- int offset,
)
define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
Implementation
void glArrayObjectAti(
int array, int size, int type, int stride, int buffer, int offset) {
final glArrayObjectAtiAsFunction = _glArrayObjectAti
.cast<
NativeFunction<
Void Function(Uint32 array, Int32 size, Uint32 type,
Uint32 stride, Uint32 buffer, Uint32 offset)>>()
.asFunction<
void Function(int array, int size, int type, int stride, int buffer,
int offset)>();
return glArrayObjectAtiAsFunction(array, size, type, stride, buffer, offset);
}