glArrayObjectAti function

void glArrayObjectAti(
  1. int array,
  2. int size,
  3. int type,
  4. int stride,
  5. int buffer,
  6. int offset,
)
define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)

Implementation

void glArrayObjectAti(
    int array, int size, int type, int stride, int buffer, int offset) {
  final glArrayObjectAtiAsFunction = _glArrayObjectAti
      .cast<
          NativeFunction<
              Void Function(Uint32 array, Int32 size, Uint32 type,
                  Uint32 stride, Uint32 buffer, Uint32 offset)>>()
      .asFunction<
          void Function(int array, int size, int type, int stride, int buffer,
              int offset)>();
  return glArrayObjectAtiAsFunction(array, size, type, stride, buffer, offset);
}