glew/generated/lib_glad/lib_glad_ati_vertex_array_object library

Functions

glArrayObjectAti(int array, int size, int type, int stride, int buffer, int offset) → void
define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI) GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
glFreeObjectBufferAti(int buffer) → void
define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI) GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer)
glGetArrayObjectfvAti(int array, int pname, Pointer<Float> params) → void
define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI) GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params)
glGetArrayObjectivAti(int array, int pname, Pointer<Int32> params) → void
define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI) GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params)
glGetObjectBufferfvAti(int buffer, int pname, Pointer<Float> params) → void
define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI) GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params)
glGetObjectBufferivAti(int buffer, int pname, Pointer<Int32> params) → void
define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI) GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params)
glGetVariantArrayObjectfvAti(int id, int pname, Pointer<Float> params) → void
define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI) GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params)
glGetVariantArrayObjectivAti(int id, int pname, Pointer<Int32> params) → void
define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI) GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params)
glIsObjectBufferAti(int buffer) int
define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI) GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer)
glNewObjectBufferAti(int size, Pointer<Void> pointer, int usage) int
define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI) GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage)
glUpdateObjectBufferAti(int buffer, int offset, int size, Pointer<Void> pointer, int preserve) → void
define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI) GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
glVariantArrayObjectAti(int id, int type, int stride, int buffer, int offset) → void
define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI) GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)