glew/generated/lib_glad/lib_glad_ati_vertex_array_object
library
Functions
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glArrayObjectAti(int array, int size, int type, int stride, int buffer, int offset)
→ void
-
define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI
typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)
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glFreeObjectBufferAti(int buffer)
→ void
-
define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI
typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer)
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glGetArrayObjectfvAti(int array, int pname, Pointer<Float> params)
→ void
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define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI
typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params)
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glGetArrayObjectivAti(int array, int pname, Pointer<Int32> params)
→ void
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define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI
typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params)
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glGetObjectBufferfvAti(int buffer, int pname, Pointer<Float> params)
→ void
-
define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI
typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params)
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glGetObjectBufferivAti(int buffer, int pname, Pointer<Int32> params)
→ void
-
define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI
typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params)
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glGetVariantArrayObjectfvAti(int id, int pname, Pointer<Float> params)
→ void
-
define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params)
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glGetVariantArrayObjectivAti(int id, int pname, Pointer<Int32> params)
→ void
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define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params)
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glIsObjectBufferAti(int buffer)
→ int
-
define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI
typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer)
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glNewObjectBufferAti(int size, Pointer<Void> pointer, int usage)
→ int
-
define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI
typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void *pointer, GLenum usage)
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glUpdateObjectBufferAti(int buffer, int offset, int size, Pointer<Void> pointer, int preserve)
→ void
-
define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI
typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void *pointer, GLenum preserve)
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glVariantArrayObjectAti(int id, int type, int stride, int buffer, int offset)
→ void
-
define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI
typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset)