glTextureBufferRangeExt function

void glTextureBufferRangeExt(
  1. int texture,
  2. int target,
  3. int internalformat,
  4. int buffer,
  5. int offset,
  6. int size,
)
define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT
typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)

Implementation

void glTextureBufferRangeExt(int texture, int target, int internalformat,
    int buffer, int offset, int size) {
  final glTextureBufferRangeExtAsFunction = _glTextureBufferRangeExt
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 texture,
                  Uint32 target,
                  Uint32 internalformat,
                  Uint32 buffer,
                  Uint64 offset,
                  Uint64 size)>>()
      .asFunction<
          void Function(int texture, int target, int internalformat, int buffer,
              int offset, int size)>();
  return glTextureBufferRangeExtAsFunction(
      texture, target, internalformat, buffer, offset, size);
}