glRenderbufferStorageMultisample function
void
glRenderbufferStorageMultisample()
define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Implementation
void glRenderbufferStorageMultisample(
int target, int samples, int internalformat, int width, int height) {
final glRenderbufferStorageMultisampleAsFunction =
_glRenderbufferStorageMultisample
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 samples,
Uint32 internalformat, Uint32 width, Uint32 height)>>()
.asFunction<
void Function(int target, int samples, int internalformat,
int width, int height)>();
return glRenderbufferStorageMultisampleAsFunction(
target, samples, internalformat, width, height);
}