glRenderbufferStorageMultisample function

void glRenderbufferStorageMultisample(
  1. int target,
  2. int samples,
  3. int internalformat,
  4. int width,
  5. int height,
)
define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)

Implementation

void glRenderbufferStorageMultisample(
    int target, int samples, int internalformat, int width, int height) {
  final glRenderbufferStorageMultisampleAsFunction =
      _glRenderbufferStorageMultisample
          .cast<
              NativeFunction<
                  Void Function(Uint32 target, Uint32 samples,
                      Uint32 internalformat, Uint32 width, Uint32 height)>>()
          .asFunction<
              void Function(int target, int samples, int internalformat,
                  int width, int height)>();
  return glRenderbufferStorageMultisampleAsFunction(
      target, samples, internalformat, width, height);
}