glFramebufferTextureLayer function
void
glFramebufferTextureLayer(
- int target,
- int attachment,
- int texture,
- int level,
- int layer,
)
define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer)
Implementation
void glFramebufferTextureLayer(
int target, int attachment, int texture, int level, int layer) {
final glFramebufferTextureLayerAsFunction = _glFramebufferTextureLayer
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 texture,
Int32 level, Int32 layer)>>()
.asFunction<
void Function(
int target, int attachment, int texture, int level, int layer)>();
return glFramebufferTextureLayerAsFunction(
target, attachment, texture, level, layer);
}