glFramebufferRenderbuffer function

void glFramebufferRenderbuffer(
  1. int target,
  2. int attachment,
  3. int renderbuffertarget,
  4. int renderbuffer,
)
define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)

Implementation

void glFramebufferRenderbuffer(
    int target, int attachment, int renderbuffertarget, int renderbuffer) {
  final glFramebufferRenderbufferAsFunction = _glFramebufferRenderbuffer
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint32 attachment,
                  Uint32 renderbuffertarget, Uint32 renderbuffer)>>()
      .asFunction<
          void Function(int target, int attachment, int renderbuffertarget,
              int renderbuffer)>();
  return glFramebufferRenderbufferAsFunction(
      target, attachment, renderbuffertarget, renderbuffer);
}