glew/generated/lib_glad/lib_glad_arb_framebuffer_object library

Functions

glBindFramebuffer(int target, int framebuffer) → void
define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer) GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer)
glBindRenderbuffer(int target, int renderbuffer) → void
define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer) GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer)
glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter) → void
define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer) GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
glCheckFramebufferStatus(int target) int
define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus) GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target)
glDeleteFramebuffers(int n, Pointer<Uint32> framebuffers) → void
define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers) GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers)
glDeleteRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void
define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers) GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers)
glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer) → void
define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer) GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level) → void
define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D) GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level) → void
define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D) GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glFramebufferTexture3D(int target, int attachment, int textarget, int texture, int level, int layer) → void
define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D) GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer)
glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer) → void
define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer) GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer)
glGenerateMipmap(int target) → void
define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap) GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target)
glGenFramebuffers(int n, Pointer<Uint32> framebuffers) → void
define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers) GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers)
glGenRenderbuffers(int n, Pointer<Uint32> renderbuffers) → void
define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers) GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers)
glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, Pointer<Int32> params) → void
define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv) GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params)
glGetRenderbufferParameteriv(int target, int pname, Pointer<Int32> params) → void
define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv) GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params)
glIsFramebuffer(int framebuffer) int
define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer) GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer)
glIsRenderbuffer(int renderbuffer) int
define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer) GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer)
glRenderbufferStorage(int target, int internalformat, int width, int height) → void
define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage) GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height) → void
define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample) GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)