glDrawElementsInstancedBaseVertexBaseInstance function
void
glDrawElementsInstancedBaseVertexBaseInstance()
define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance)
Implementation
void glDrawElementsInstancedBaseVertexBaseInstance(
int mode,
int count,
int type,
Pointer<Void> indices,
int primcount,
int basevertex,
int baseinstance) {
final glDrawElementsInstancedBaseVertexBaseInstanceAsFunction =
_glDrawElementsInstancedBaseVertexBaseInstance
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 count,
Uint32 type,
Pointer<Void> indices,
Uint32 primcount,
Int32 basevertex,
Uint32 baseinstance)>>()
.asFunction<
void Function(
int mode,
int count,
int type,
Pointer<Void> indices,
int primcount,
int basevertex,
int baseinstance)>();
return glDrawElementsInstancedBaseVertexBaseInstanceAsFunction(
mode, count, type, indices, primcount, basevertex, baseinstance);
}