glDrawArraysInstancedBaseInstance function
void
glDrawArraysInstancedBaseInstance()
define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance)
Implementation
void glDrawArraysInstancedBaseInstance(
int mode, int first, int count, int primcount, int baseinstance) {
final glDrawArraysInstancedBaseInstanceAsFunction =
_glDrawArraysInstancedBaseInstance
.cast<
NativeFunction<
Void Function(Uint32 mode, Int32 first, Uint32 count,
Uint32 primcount, Uint32 baseinstance)>>()
.asFunction<
void Function(int mode, int first, int count, int primcount,
int baseinstance)>();
return glDrawArraysInstancedBaseInstanceAsFunction(
mode, first, count, primcount, baseinstance);
}