glDrawArraysInstancedBaseInstance function

void glDrawArraysInstancedBaseInstance(
  1. int mode,
  2. int first,
  3. int count,
  4. int primcount,
  5. int baseinstance,
)
define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance)

Implementation

void glDrawArraysInstancedBaseInstance(
    int mode, int first, int count, int primcount, int baseinstance) {
  final glDrawArraysInstancedBaseInstanceAsFunction =
      _glDrawArraysInstancedBaseInstance
          .cast<
              NativeFunction<
                  Void Function(Uint32 mode, Int32 first, Uint32 count,
                      Uint32 primcount, Uint32 baseinstance)>>()
          .asFunction<
              void Function(int mode, int first, int count, int primcount,
                  int baseinstance)>();
  return glDrawArraysInstancedBaseInstanceAsFunction(
      mode, first, count, primcount, baseinstance);
}