glFlushVertexArrayRangeApple function
void
glFlushVertexArrayRangeApple(
- int length,
- Pointer<Void> pointer
)
define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer)
Implementation
void glFlushVertexArrayRangeApple(int length, Pointer<Void> pointer) {
final glFlushVertexArrayRangeAppleAsFunction = _glFlushVertexArrayRangeApple
.cast<
NativeFunction<Void Function(Uint32 length, Pointer<Void> pointer)>>()
.asFunction<void Function(int length, Pointer<Void> pointer)>();
return glFlushVertexArrayRangeAppleAsFunction(length, pointer);
}