glFlushVertexArrayRangeApple function

void glFlushVertexArrayRangeApple(
  1. int length,
  2. Pointer<Void> pointer
)
define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE
typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void *pointer)

Implementation

void glFlushVertexArrayRangeApple(int length, Pointer<Void> pointer) {
  final glFlushVertexArrayRangeAppleAsFunction = _glFlushVertexArrayRangeApple
      .cast<
          NativeFunction<Void Function(Uint32 length, Pointer<Void> pointer)>>()
      .asFunction<void Function(int length, Pointer<Void> pointer)>();
  return glFlushVertexArrayRangeAppleAsFunction(length, pointer);
}