glRenderbufferStorageMultisampleApple function
void
glRenderbufferStorageMultisampleApple()
define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE)
GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE
typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
Implementation
void glRenderbufferStorageMultisampleApple(
int target, int samples, int internalformat, int width, int height) {
final glRenderbufferStorageMultisampleAppleAsFunction =
_glRenderbufferStorageMultisampleApple
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 samples,
Uint32 internalformat, Uint32 width, Uint32 height)>>()
.asFunction<
void Function(int target, int samples, int internalformat,
int width, int height)>();
return glRenderbufferStorageMultisampleAppleAsFunction(
target, samples, internalformat, width, height);
}