glMultiDrawRangeElementArrayApple function
void
glMultiDrawRangeElementArrayApple()
define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE
typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount)
Implementation
void glMultiDrawRangeElementArrayApple(int mode, int start, int end,
Pointer<Int32> first, Pointer<Uint32> count, int primcount) {
final glMultiDrawRangeElementArrayAppleAsFunction =
_glMultiDrawRangeElementArrayApple
.cast<
NativeFunction<
Void Function(
Uint32 mode,
Uint32 start,
Uint32 end,
Pointer<Int32> first,
Pointer<Uint32> count,
Uint32 primcount)>>()
.asFunction<
void Function(int mode, int start, int end, Pointer<Int32> first,
Pointer<Uint32> count, int primcount)>();
return glMultiDrawRangeElementArrayAppleAsFunction(
mode, start, end, first, count, primcount);
}