glMultiDrawElementArrayApple function
void
glMultiDrawElementArrayApple()
define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount)
Implementation
void glMultiDrawElementArrayApple(
int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount) {
final glMultiDrawElementArrayAppleAsFunction = _glMultiDrawElementArrayApple
.cast<
NativeFunction<
Void Function(Uint32 mode, Pointer<Int32> first,
Pointer<Uint32> count, Uint32 primcount)>>()
.asFunction<
void Function(int mode, Pointer<Int32> first, Pointer<Uint32> count,
int primcount)>();
return glMultiDrawElementArrayAppleAsFunction(mode, first, count, primcount);
}