glMultiDrawElementArrayApple function

void glMultiDrawElementArrayApple(
  1. int mode,
  2. Pointer<Int32> first,
  3. Pointer<Uint32> count,
  4. int primcount,
)
define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount)

Implementation

void glMultiDrawElementArrayApple(
    int mode, Pointer<Int32> first, Pointer<Uint32> count, int primcount) {
  final glMultiDrawElementArrayAppleAsFunction = _glMultiDrawElementArrayApple
      .cast<
          NativeFunction<
              Void Function(Uint32 mode, Pointer<Int32> first,
                  Pointer<Uint32> count, Uint32 primcount)>>()
      .asFunction<
          void Function(int mode, Pointer<Int32> first, Pointer<Uint32> count,
              int primcount)>();
  return glMultiDrawElementArrayAppleAsFunction(mode, first, count, primcount);
}