glDrawRangeElementArrayApple function

void glDrawRangeElementArrayApple(
  1. int mode,
  2. int start,
  3. int end,
  4. int first,
  5. int count,
)
define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)

Implementation

void glDrawRangeElementArrayApple(
    int mode, int start, int end, int first, int count) {
  final glDrawRangeElementArrayAppleAsFunction = _glDrawRangeElementArrayApple
      .cast<
          NativeFunction<
              Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 first,
                  Uint32 count)>>()
      .asFunction<
          void Function(int mode, int start, int end, int first, int count)>();
  return glDrawRangeElementArrayAppleAsFunction(mode, start, end, first, count);
}