glDrawRangeElementArrayApple function
void
glDrawRangeElementArrayApple(
- int mode,
- int start,
- int end,
- int first,
- int count,
)
define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count)
Implementation
void glDrawRangeElementArrayApple(
int mode, int start, int end, int first, int count) {
final glDrawRangeElementArrayAppleAsFunction = _glDrawRangeElementArrayApple
.cast<
NativeFunction<
Void Function(Uint32 mode, Uint32 start, Uint32 end, Int32 first,
Uint32 count)>>()
.asFunction<
void Function(int mode, int start, int end, int first, int count)>();
return glDrawRangeElementArrayAppleAsFunction(mode, start, end, first, count);
}