glDrawElementArrayApple function

void glDrawElementArrayApple(
  1. int mode,
  2. int first,
  3. int count
)
define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count)

Implementation

void glDrawElementArrayApple(int mode, int first, int count) {
  final glDrawElementArrayAppleAsFunction = _glDrawElementArrayApple
      .cast<
          NativeFunction<
              Void Function(Uint32 mode, Int32 first, Uint32 count)>>()
      .asFunction<void Function(int mode, int first, int count)>();
  return glDrawElementArrayAppleAsFunction(mode, first, count);
}