glDrawElementArrayApple function
void
glDrawElementArrayApple(
- int mode,
- int first,
- int count
)
define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count)
Implementation
void glDrawElementArrayApple(int mode, int first, int count) {
final glDrawElementArrayAppleAsFunction = _glDrawElementArrayApple
.cast<
NativeFunction<
Void Function(Uint32 mode, Int32 first, Uint32 count)>>()
.asFunction<void Function(int mode, int first, int count)>();
return glDrawElementArrayAppleAsFunction(mode, first, count);
}