glew/generated/lib_glad/lib_glad_version_4_6
library
Functions
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glMultiDrawArraysIndirectCount(int mode, Pointer<Void> indirect, int drawcount, int maxdrawcount, int stride)
→ void
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define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount)
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
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glMultiDrawElementsIndirectCount(int mode, int type, Pointer<Void> indirect, int drawcount, int maxdrawcount, int stride)
→ void
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define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount)
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
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glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue)
→ void
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define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader)
GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader
typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)