glew/generated/lib_glad/lib_glad_version_4_6 library

Functions

glMultiDrawArraysIndirectCount(int mode, Pointer<Void> indirect, int drawcount, int maxdrawcount, int stride) → void
define glMultiDrawArraysIndirectCount GLEW_GET_FUN(__glewMultiDrawArraysIndirectCount) GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC __glewMultiDrawArraysIndirectCount typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glMultiDrawElementsIndirectCount(int mode, int type, Pointer<Void> indirect, int drawcount, int maxdrawcount, int stride) → void
define glMultiDrawElementsIndirectCount GLEW_GET_FUN(__glewMultiDrawElementsIndirectCount) GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC __glewMultiDrawElementsIndirectCount typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride)
glSpecializeShader(int shader, String pEntryPoint, int numSpecializationConstants, Pointer<Uint32> pConstantIndex, Pointer<Uint32> pConstantValue) → void
define glSpecializeShader GLEW_GET_FUN(__glewSpecializeShader) GLEW_FUN_EXPORT PFNGLSPECIALIZESHADERPROC __glewSpecializeShader typedef void (GLAPIENTRY * PFNGLSPECIALIZESHADERPROC) (GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue)