glGetnUniformdv function

void glGetnUniformdv(
  1. int program,
  2. int location,
  3. int bufSize,
  4. Pointer<Double> params,
)
define glGetnUniformdv GLEW_GET_FUN(__glewGetnUniformdv)
GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVPROC __glewGetnUniformdv
typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble *params)

Implementation

void glGetnUniformdv(
    int program, int location, int bufSize, Pointer<Double> params) {
  final glGetnUniformdvAsFunction = _glGetnUniformdv
      .cast<
          NativeFunction<
              Void Function(Uint32 program, Int32 location, Uint32 bufSize,
                  Pointer<Double> params)>>()
      .asFunction<
          void Function(int program, int location, int bufSize,
              Pointer<Double> params)>();
  return glGetnUniformdvAsFunction(program, location, bufSize, params);
}