glFramebufferTexture function
void
glFramebufferTexture(
- int target,
- int attachment,
- int texture,
- int level,
)
define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level)
Implementation
void glFramebufferTexture(int target, int attachment, int texture, int level) {
final glFramebufferTextureAsFunction = _glFramebufferTexture
.cast<
NativeFunction<
Void Function(Uint32 target, Uint32 attachment, Uint32 texture,
Int32 level)>>()
.asFunction<
void Function(int target, int attachment, int texture, int level)>();
return glFramebufferTextureAsFunction(target, attachment, texture, level);
}