glClearBufferfi function

void glClearBufferfi(
  1. int buffer,
  2. int drawBuffer,
  3. double depth,
  4. int stencil,
)
define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi
typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawBuffer, GLfloat depth, GLint stencil)

Implementation

void glClearBufferfi(int buffer, int drawBuffer, double depth, int stencil) {
  final glClearBufferfiAsFunction = _glClearBufferfi
      .cast<
          NativeFunction<
              Void Function(Uint32 buffer, Int32 drawBuffer, Float depth,
                  Int32 stencil)>>()
      .asFunction<
          void Function(
              int buffer, int drawBuffer, double depth, int stencil)>();
  return glClearBufferfiAsFunction(buffer, drawBuffer, depth, stencil);
}