glUniformMatrix3x4fv function

void glUniformMatrix3x4fv(
  1. int location,
  2. int count,
  3. int transpose,
  4. Pointer<Float> value,
)
define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

Implementation

void glUniformMatrix3x4fv(
    int location, int count, int transpose, Pointer<Float> value) {
  final glUniformMatrix3x4fvAsFunction = _glUniformMatrix3x4fv
      .cast<
          NativeFunction<
              Void Function(Int32 location, Uint32 count, Uint8 transpose,
                  Pointer<Float> value)>>()
      .asFunction<
          void Function(
              int location, int count, int transpose, Pointer<Float> value)>();
  return glUniformMatrix3x4fvAsFunction(location, count, transpose, value);
}