glUniformMatrix3x2fv function

void glUniformMatrix3x2fv(
  1. int location,
  2. int count,
  3. int transpose,
  4. Pointer<Float> value,
)
define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

Implementation

void glUniformMatrix3x2fv(
    int location, int count, int transpose, Pointer<Float> value) {
  final glUniformMatrix3x2fvAsFunction = _glUniformMatrix3x2fv
      .cast<
          NativeFunction<
              Void Function(Int32 location, Uint32 count, Uint8 transpose,
                  Pointer<Float> value)>>()
      .asFunction<
          void Function(
              int location, int count, int transpose, Pointer<Float> value)>();
  return glUniformMatrix3x2fvAsFunction(location, count, transpose, value);
}