glUniform4iv function

void glUniform4iv(
  1. int location,
  2. int count,
  3. Pointer<Int32> value
)
define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value)

Implementation

void glUniform4iv(int location, int count, Pointer<Int32> value) {
  final glUniform4ivAsFunction = _glUniform4iv
      .cast<
          NativeFunction<
              Void Function(
                  Int32 location, Uint32 count, Pointer<Int32> value)>>()
      .asFunction<
          void Function(int location, int count, Pointer<Int32> value)>();
  return glUniform4ivAsFunction(location, count, value);
}