glGetAttachedShaders function
void
glGetAttachedShaders()
define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
Implementation
void glGetAttachedShaders(
int program, int maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders) {
final glGetAttachedShadersAsFunction = _glGetAttachedShaders
.cast<
NativeFunction<
Void Function(Uint32 program, Uint32 maxCount,
Pointer<Uint32> count, Pointer<Uint32> shaders)>>()
.asFunction<
void Function(int program, int maxCount, Pointer<Uint32> count,
Pointer<Uint32> shaders)>();
return glGetAttachedShadersAsFunction(program, maxCount, count, shaders);
}