glew/generated/lib_glad/lib_glad_version_2_0
library
Functions
-
glAttachShader(int program, int shader)
→ void
-
define glAttachShader GLEW_GET_FUN(__glewAttachShader)
GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader)
-
glBindAttribLocation(int program, int index, String name)
→ void
-
define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name)
-
glBlendEquationSeparate(int modeRgb, int modeAlpha)
→ void
-
define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha)
-
glCompileShader(int shader)
→ void
-
define glCompileShader GLEW_GET_FUN(__glewCompileShader)
GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader)
-
glCreateProgram()
→ int
-
define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram
typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void)
-
glCreateShader(int type)
→ int
-
define glCreateShader GLEW_GET_FUN(__glewCreateShader)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type)
-
glDeleteProgram(int program)
→ void
-
define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program)
-
glDeleteShader(int shader)
→ void
-
define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader
typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader)
-
glDetachShader(int program, int shader)
→ void
-
define glDetachShader GLEW_GET_FUN(__glewDetachShader)
GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader)
-
glDisableVertexAttribArray(int index)
→ void
-
define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index)
-
glDrawBuffers(int n, Pointer<Uint32> bufs)
→ void
-
define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers
typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs)
-
glEnableVertexAttribArray(int index)
→ void
-
define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index)
-
glGetActiveAttrib(int program, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
→ void
-
define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-
glGetActiveUniform(int program, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
→ void
-
define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-
glGetAttachedShaders(int program, int maxCount, Pointer<Uint32> count, Pointer<Uint32> shaders)
→ void
-
define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders)
-
glGetAttribLocation(int program, String name)
→ int
-
define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name)
-
glGetProgramInfoLog(int program, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
→ void
-
define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-
glGetProgramiv(int program, int pname, Pointer<Int32> param)
→ void
-
define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param)
-
glGetShaderInfoLog(int shader, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog)
→ void
-
define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog)
-
glGetShaderiv(int shader, int pname, Pointer<Int32> param)
→ void
-
define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param)
-
glGetShaderSource(int obj, int maxLength, Pointer<Uint32> length, Pointer<Int8> source)
→ void
-
define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source)
-
glGetUniformfv(int program, int location, Pointer<Float> params)
→ void
-
define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params)
-
glGetUniformiv(int program, int location, Pointer<Int32> params)
→ void
-
define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params)
-
glGetUniformLocation(int program, String name)
→ int
-
define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation
typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name)
-
glGetVertexAttribdv(int index, int pname, Pointer<Double> params)
→ void
-
define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble* params)
-
glGetVertexAttribfv(int index, int pname, Pointer<Float> params)
→ void
-
define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params)
-
glGetVertexAttribiv(int index, int pname, Pointer<Int32> params)
→ void
-
define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params)
-
glGetVertexAttribPointerv(int index, int pname, Pointer<Pointer<Void>> pointer)
→ void
-
define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void** pointer)
-
glIsProgram(int program)
→ int
-
define glIsProgram GLEW_GET_FUN(__glewIsProgram)
GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram
typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program)
-
glIsShader(int shader)
→ int
-
define glIsShader GLEW_GET_FUN(__glewIsShader)
GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader
typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader)
-
glLinkProgram(int program)
→ void
-
define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program)
-
glShaderSource(int shader, int count, Pointer<Pointer<Utf8>> string, Pointer<Int32> length)
→ void
-
define glShaderSource GLEW_GET_FUN(__glewShaderSource)
GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const* string, const GLint* length)
-
glStencilFuncSeparate(int frontfunc, int backfunc, int ref, int mask)
→ void
-
define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask)
-
glStencilMaskSeparate(int face, int mask)
→ void
-
define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask)
-
glStencilOpSeparate(int face, int sfail, int dpfail, int dppass)
→ void
-
define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
-
glUniform1f(int location, double v0)
→ void
-
define glUniform1f GLEW_GET_FUN(__glewUniform1f)
GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0)
-
glUniform1fv(int location, int count, Pointer<Float> value)
→ void
-
define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value)
-
glUniform1i(int location, int v0)
→ void
-
define glUniform1i GLEW_GET_FUN(__glewUniform1i)
GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0)
-
glUniform1iv(int location, int count, Pointer<Int32> value)
→ void
-
define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value)
-
glUniform2f(int location, double v0, double v1)
→ void
-
define glUniform2f GLEW_GET_FUN(__glewUniform2f)
GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1)
-
glUniform2fv(int location, int count, Pointer<Float> value)
→ void
-
define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value)
-
glUniform2i(int location, int v0, int v1)
→ void
-
define glUniform2i GLEW_GET_FUN(__glewUniform2i)
GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1)
-
glUniform2iv(int location, int count, Pointer<Int32> value)
→ void
-
define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value)
-
glUniform3f(int location, double v0, double v1, double v2)
→ void
-
define glUniform3f GLEW_GET_FUN(__glewUniform3f)
GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
-
glUniform3fv(int location, int count, Pointer<Float> value)
→ void
-
define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value)
-
glUniform3i(int location, int v0, int v1, int v2)
→ void
-
define glUniform3i GLEW_GET_FUN(__glewUniform3i)
GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2)
-
glUniform3iv(int location, int count, Pointer<Int32> value)
→ void
-
define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value)
-
glUniform4f(int location, double v0, double v1, double v2, double v3)
→ void
-
define glUniform4f GLEW_GET_FUN(__glewUniform4f)
GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
-
glUniform4fv(int location, int count, Pointer<Float> value)
→ void
-
define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value)
-
glUniform4i(int location, int v0, int v1, int v2, int v3)
→ void
-
define glUniform4i GLEW_GET_FUN(__glewUniform4i)
GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
-
glUniform4iv(int location, int count, Pointer<Int32> value)
→ void
-
define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value)
-
glUniformMatrix2fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-
glUniformMatrix3fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-
glUniformMatrix4fv(int location, int count, int transpose, Pointer<Float> value)
→ void
-
define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-
glUseProgram(int program)
→ void
-
define glUseProgram GLEW_GET_FUN(__glewUseProgram)
GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program)
-
glValidateProgram(int program)
→ void
-
define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program)
-
glVertexAttrib1d(int index, double x)
→ void
-
define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x)
-
glVertexAttrib1dv(int index, Pointer<Double> v)
→ void
-
define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v)
-
glVertexAttrib1f(int index, double x)
→ void
-
define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x)
-
glVertexAttrib1fv(int index, Pointer<Float> v)
→ void
-
define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v)
-
glVertexAttrib1s(int index, int x)
→ void
-
define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x)
-
glVertexAttrib1sv(int index, Pointer<Int16> v)
→ void
-
define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v)
-
glVertexAttrib2d(int index, double x, double y)
→ void
-
define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y)
-
glVertexAttrib2dv(int index, Pointer<Double> v)
→ void
-
define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v)
-
glVertexAttrib2f(int index, double x, double y)
→ void
-
define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y)
-
glVertexAttrib2fv(int index, Pointer<Float> v)
→ void
-
define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v)
-
glVertexAttrib2s(int index, int x, int y)
→ void
-
define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y)
-
glVertexAttrib2sv(int index, Pointer<Int16> v)
→ void
-
define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v)
-
glVertexAttrib3d(int index, double x, double y, double z)
→ void
-
define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z)
-
glVertexAttrib3dv(int index, Pointer<Double> v)
→ void
-
define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v)
-
glVertexAttrib3f(int index, double x, double y, double z)
→ void
-
define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z)
-
glVertexAttrib3fv(int index, Pointer<Float> v)
→ void
-
define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v)
-
glVertexAttrib3s(int index, int x, int y, int z)
→ void
-
define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z)
-
glVertexAttrib3sv(int index, Pointer<Int16> v)
→ void
-
define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v)
-
glVertexAttrib4bv(int index, String v)
→ void
-
define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v)
-
glVertexAttrib4d(int index, double x, double y, double z, double w)
→ void
-
define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
-
glVertexAttrib4dv(int index, Pointer<Double> v)
→ void
-
define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v)
-
glVertexAttrib4f(int index, double x, double y, double z, double w)
→ void
-
define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-
glVertexAttrib4fv(int index, Pointer<Float> v)
→ void
-
define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v)
-
glVertexAttrib4iv(int index, Pointer<Int32> v)
→ void
-
define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v)
-
glVertexAttrib4Nbv(int index, String v)
→ void
-
define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v)
-
glVertexAttrib4Niv(int index, Pointer<Int32> v)
→ void
-
define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v)
-
glVertexAttrib4Nsv(int index, Pointer<Int16> v)
→ void
-
define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v)
-
glVertexAttrib4Nub(int index, int x, int y, int z, int w)
→ void
-
define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
-
glVertexAttrib4Nubv(int index, Pointer<Uint8> v)
→ void
-
define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v)
-
glVertexAttrib4Nuiv(int index, Pointer<Uint32> v)
→ void
-
define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v)
-
glVertexAttrib4Nusv(int index, Pointer<Uint16> v)
→ void
-
define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v)
-
glVertexAttrib4s(int index, int x, int y, int z, int w)
→ void
-
define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
-
glVertexAttrib4sv(int index, Pointer<Int16> v)
→ void
-
define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v)
-
glVertexAttrib4ubv(int index, Pointer<Uint8> v)
→ void
-
define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v)
-
glVertexAttrib4uiv(int index, Pointer<Uint32> v)
→ void
-
define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v)
-
glVertexAttrib4usv(int index, Pointer<Uint16> v)
→ void
-
define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v)
-
glVertexAttribPointer(int index, int size, int type, int normalized, int stride, Pointer<Void> pointer)
→ void
-
define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer)