glCompressedTexSubImage3D function
void
glCompressedTexSubImage3D()
define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)
Implementation
void glCompressedTexSubImage3D(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<Void> data) {
final glCompressedTexSubImage3DAsFunction = _glCompressedTexSubImage3D
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 level,
Int32 xoffset,
Int32 yoffset,
Int32 zoffset,
Uint32 width,
Uint32 height,
Uint32 depth,
Uint32 format,
Uint32 imageSize,
Pointer<Void> data)>>()
.asFunction<
void Function(
int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int imageSize,
Pointer<Void> data)>();
return glCompressedTexSubImage3DAsFunction(target, level, xoffset, yoffset,
zoffset, width, height, depth, format, imageSize, data);
}