glCompressedTexSubImage3D function

void glCompressedTexSubImage3D(
  1. int target,
  2. int level,
  3. int xoffset,
  4. int yoffset,
  5. int zoffset,
  6. int width,
  7. int height,
  8. int depth,
  9. int format,
  10. int imageSize,
  11. Pointer<Void> data,
)
define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data)

Implementation

void glCompressedTexSubImage3D(
    int target,
    int level,
    int xoffset,
    int yoffset,
    int zoffset,
    int width,
    int height,
    int depth,
    int format,
    int imageSize,
    Pointer<Void> data) {
  final glCompressedTexSubImage3DAsFunction = _glCompressedTexSubImage3D
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 target,
                  Int32 level,
                  Int32 xoffset,
                  Int32 yoffset,
                  Int32 zoffset,
                  Uint32 width,
                  Uint32 height,
                  Uint32 depth,
                  Uint32 format,
                  Uint32 imageSize,
                  Pointer<Void> data)>>()
      .asFunction<
          void Function(
              int target,
              int level,
              int xoffset,
              int yoffset,
              int zoffset,
              int width,
              int height,
              int depth,
              int format,
              int imageSize,
              Pointer<Void> data)>();
  return glCompressedTexSubImage3DAsFunction(target, level, xoffset, yoffset,
      zoffset, width, height, depth, format, imageSize, data);
}