glCompressedTexSubImage1D function
void
glCompressedTexSubImage1D()
define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data)
Implementation
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width,
int format, int imageSize, Pointer<Void> data) {
final glCompressedTexSubImage1DAsFunction = _glCompressedTexSubImage1D
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 level,
Int32 xoffset,
Uint32 width,
Uint32 format,
Uint32 imageSize,
Pointer<Void> data)>>()
.asFunction<
void Function(int target, int level, int xoffset, int width,
int format, int imageSize, Pointer<Void> data)>();
return glCompressedTexSubImage1DAsFunction(
target, level, xoffset, width, format, imageSize, data);
}