glCompressedTexImage1D function
void
glCompressedTexImage1D()
define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D
typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data)
Implementation
void glCompressedTexImage1D(int target, int level, int internalformat,
int width, int border, int imageSize, Pointer<Void> data) {
final glCompressedTexImage1DAsFunction = _glCompressedTexImage1D
.cast<
NativeFunction<
Void Function(
Uint32 target,
Int32 level,
Uint32 internalformat,
Uint32 width,
Int32 border,
Uint32 imageSize,
Pointer<Void> data)>>()
.asFunction<
void Function(int target, int level, int internalformat, int width,
int border, int imageSize, Pointer<Void> data)>();
return glCompressedTexImage1DAsFunction(
target, level, internalformat, width, border, imageSize, data);
}